Orisons

Here are a list of the orisons available to clerics. For an explanation on how orisons work, please read the appropriate section in the house rules.

Alleviate: A single creature suffering from nausea or pain is relieved of its discomfort. Magically induced nausea or pain is only alleviated if the victim makes a saving throw vs. spell with at -2. The duration of Alleviate is 4 hours plus one hour/level. This spell temporarily relieves queasiness from disturbing thoughts or sights, seasickness, upset digestion, headaches or minor body aches, etc.

Calm: A single creature that has been startled or frightened is soothed. Victims suffering from magical fear may attempt a save vs. spell at -2 to calm themselves. Though the duration is one round, the fear will not come back. A new terror, however, may scare them again. After being CALMED, one round later you will not worry. However, a new dragon would still be frightening.

Clarity: For the duration of the orison, the priest's speech is clear and free of impediment (such as Tourette's Syndrome or stuttering, laryngitis, strained vocal chords, etc.), useful for reading out loud from sacred texts and other such rites. Magical conditions such as confuse languages cannot be overcome by this orison. The duration of this orison is one hour.

Contraception: The priest or priestess may prevent sperm from meeting the ovum. This is effected by the destruction of the sperm (if cast by a priest) or destruction of the single and ready ovum, if any, (if cast by a priestess). Note: Some deities may not grant this orison, so check with your DM.

Courage: The priest gains a +1 bonus to his next attack roll, as long as the attack is made within the spell's duration (i.e. within one round/level of the caster after it is cast).

Divine Illumination: This orison will summon a small, holy sphere of light. (Yellow in appearance, like sunlight). The sphere is 3" in diameter and will well illuminate objects within a 5' radius. Viewers outside of this sphere will be able to notice the light, but it will provide no useful illumination for work outside the 5' radius. Within the sphere, one can work, read, etc. as well as they could in normal sunlight. This orison's effect will last as long as the priest maintains his concentration upon it, but no longer than one hour in any event. He may read or walk, talk or sing, etc., but may not engage in combat, cast spells, or do anything that requires similar concentration while maintaining this orison. This orison will not affect Infravision or Ultravision.

Divine Stature: This orison will lend a holy aura to the priest or some suitable item (holy symbol, holy animal, holy site) for one round/level. During this time, all viewing the priest or item or area will feel the presence of the priest's deity and know what god inspired this feeling. The area may be no bigger than a sphere of 10' radius. Though no one coming into the area or seeing the item anew will be affected after the duration of one round/level, the psychological affect may linger on those who did see it for quite some time (perhaps days).

Guidance: The priest gains a +1 bonus to a Wisdom or Intelligence check to determine the right course of action in a MORAL dilemma or puzzle. Thus, it is useful to help stay inside an alignment (if one really needs this).

Healing: By his or her touch, the priest may heal a creature for 1 hit point of damage. No one creature may be the recipient of this spell more than once in a single day.

Magic Sense: If there is a persistent spell effect or magical item within 10 yards, the priest feels a recognizable tingle or sensation of some kind. He has no way to determine what item or spell may have caused the reaction.

Memory: Any item the priest commits to memory during the spell duration is more completely and permanently learned; he later gains a +2 bonus to any checks to recall the exact appearance, wording, or meaning of an item, text, or message, they have committed to memory using this orison.

Protection: This orison will cause any target with an AC of 10 to have an AC of 9 during the orison's duration of one turn/level.

Resistance to Magic: The caster gains a +1 bonus to his next saving throw against magic of any type, as long as it occurs during the orison's duration of one turn/level.

Resistance to Poison: The priest gains a +1 bonus to his next saving throw vs. poison, as long as it occurs during the orison's duration of one turn/level.



